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Monster safari park 116
Welcome to the Parķ! Please remain in your car while inside the grounds and keep your windows closed at all times. Only then we can guarantee your well-being. There you will be safe and sound though. Don't worry, they've learned to stay away from them and the gates. They know that they'll be tranquilized if they come too close.
It's unpleasant for them and we're obviously aware of it, but we can't have them attack someone or escape, can we? We admit that a usual tranquilizer gun won't work on them, but our R&D team has built some that will. On all of them. Our guards are always armed with them, of course. We try to do as less damage as possible, for the reasons of the humane society and the SPCA. You may make photo and film recordings as much as you like.
Please watch your gas gauge and enjoy! When it shows 'empty' with no filling station around for miles you've got yourself a problem. You'd be stuck there. After all, leaving the vehicle to refuel, even if you have some, would be hazardous and therefore inadvisable. If you aren't back in time we'll notice and search for you, though, of course. We check, see? A starving or injured customer would be bad PR.
We also have our own gas station for just that reason, tow trucks and a shop with bottled drinks, cold sandwiches, sweets and stuff. You're free to bring your own food too. Concerning thermos flasks you even have to. Our staff would be happy to fill them with hot coffee, tea, cocoa and so on, though. Then you could stay for hours. Because there isn't much parking space inside it wouldn't be recommended to remain for days though. Sleeping bags got nothing to do with it.
Some beasts sound like natural ones, but aren't really them or the noises come from outside. The other kind has to do with genetic splicing and stuff. I mean some of our engineers in that area took DNA sequences from them and fused it artificially to something else's. A supernatural being, that is. I'm talking about a hybrid as a result, of course.
Don't mix us up with the paranormal safari park. It's several miles to the southeast and closed down for good. It meant too much work: about 800 ambients. True, we got several animals from there, but only ones with higher brain functions, flesh and blood and from this planet. Some DNA is from cryptozoological, extradimensional, demonic or lovecraftian creatures or so, though.
I mean, if you seek aliens, you've to look somewhere else. The ambients 'Foreign planet fauna 001' to 'Foreign planet fauna 022' for example. If you seek spectres, search for the ambients 'Haunted castle 001' to 'Haunted castle 301' and if you seek zombies, search for the ambients 'Umbrella Corporation lab 001' to 'Umbrella Corporation lab 021'. We don't have any of these here we know of. Some might have sneaked in without us noticing it, though. You may switch between all of those ambients and us, of course. Enjoy!
Comments for "Monster safari park 116"
License details for "Monster safari park 116"
Creative Commons Sampling Plus 1.0 License.
List of audio files used:
- beast growl by cylon8472 from http://freesound.org +)
- Beast1 by Dino Sabanovic +)
- Balrog - 2 by Peter Jackson's LOTR Balrog from Youtube video +)
- Beast Roar, low pitch (700 Hz) by Peter Jackson's LOTR Balrog w/ fx from rwh7272 +)
- Shadow Monsters by Square Enix +)
- Shadow Monsters 2 by Square Enix +)
- scratching sound by TinyEvilQueen +)
- Monster sound by visceral games +)